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- Meta has introduced a plethora of enterprise metaverse products and services.
- The move indicated a departure from personalized user experiences like games.
The educational sector will soon get access to Meta’s enterprise-level Quest services, the social media behemoth said on April 15. When it comes to extended reality (XR) headsets, the Quest models from this business are “by far the most popular on the market,” as Statista puts it.
Moreover, by the end of 2024, the industry is projected to have over 34 million units deployed. Statista estimates that there were 14.2 million VR users in 2020; if this forecast holds, the industry would have grown at a CAGR of over 27.3% since then.
Departure from Personalized User Experiences
Meta has introduced a plethora of enterprise metaverse products and services in an effort to preserve its dominant position. According to a recent report, the move indicated a departure from personalized user experiences like games and one-time immersion environments. A stronger emphasis on educational goods and services seems to be the next step in this change.
Furthermore, details and the name of the new product will be announced “in the coming months,” and it is expected to be fully launched by the end of 2024. Also, it will be accessible in the Quest for Business market, which encompasses the majority of European, Australian, Canadian, Japanese, New Zealand, and American regions, as stated in the blog post.
Meta listed a number of classrooms that are already using Quest headsets as examples of their use in education. These include a biology class at Glasgow University that puts students inside the human body, a criminology class at New Mexico State that puts them at a virtual crime scene, and an MBA class at Stanford University that helps students prepare for job interviews.
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